3D Internet is in the works
Both IBM and Linden Lab (the latter being the creator of the virtual world that has taken the world by storm, known as Second Life) has just announced that they will be developing new technologies as well as methodologies based on open standards in an attempt to help advance the future of 3D virtual worlds. The possibilities of a 3D Internet is currently being explored by more and more enterprises and consumers, hence forcing the hands of virtual world hosts, application providers, and IT vendors to offer a variety of standards-based solutions in order to meet end user requirements. In view of this, IBM and Linden Lab have come together to work out a viable solution when it comes to exploring the interoperability of virtual world platforms and technologies. This team aims to work with industry-wide efforts in order to further expand the capabilities of virtual worlds.
According to Colin Parris, vice president, Digital Convergence, IBM, “As the 3D Internet becomes more integrated with the current Web, we see users demanding more from these environments and desiring virtual worlds that are fit for business. IBM and Linden Lab’s working together can help accelerate the use and further development of common standards and tools that will contribute to this new environment.”
Ginsu Yoon, vice president, Business Affairs, Linden Lab, also added, “We have built the Second Life Grid as part of the evolution of the Internet. Linden and IBM shares a vision that interoperability is key to the continued expansion of the 3D Internet, and that this tighter integration will benefit the entire industry. Our open source development of interoperable formats and protocols will accelerate the growth and adoption of all virtual worlds.”
Some of the issues they plan on working out are: -
– “Universal” Avatars: Exploring technology and standards for users of the 3D Internet to seamlessly travel between different virtual worlds. Users could maintain the same “avatar” name, appearance and other important attributes (digital assets, identity certificates, and more) for multiple worlds. The adoption of a universal “avatar” and associated services are a possible first step toward the creation of a truly interoperable 3D Internet.
— Security-rich Transactions: Collaborating on the requirements for standards-based software designed to enable the security-rich exchange of assets in and across virtual worlds. This could allow users to perform purchases or sales with other people in virtual worlds for digital assets including 3D models, music, and media, in an environment with robust
security and reliability features.
— Platform stability: Making interfaces easier to use in order to accelerate user adoption, deliver faster response times for real-world interactions and provide for high-volume business use.
— Integration with existing Web and business processes: Allowing current business applications and data repositories – regardless of their source – to function in virtual worlds is anticipated to help enable widespread adoption and rapid dissemination of business capabilities for the 3D Internet.
— Open standards for interoperability with the current Web: Open source development of interoperable formats and protocols. Open standards in this area are expected to allow virtual worlds to connect together so that users can cross from one world to another, just like they can go from one web page to another on the Internet today.
Evolution is good
Source: CNN Money